Meg Higginbotham
Meg Higginbotham
Senior 1 Surfacing Artist at Blizzard Cinematics
Los Angeles, United States

Summary

Experienced senior surfacing artist with strong skills in scripting with Python and a growing proficiency in developing tools within Unreal Engine 5 using UMG and Blueprint. Proven track record of crafting visually stunning environments, characters, and props for film and cinematics. Passionate about leveraging technical skills to enhance workflows and streamline processes. Eager to expand expertise in game development by pursuing opportunities as a 3D Environment Artist or Technical Artist.

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Skills

Python ScriptingGroomLook DevelopmentTexturingSurfacing

Software proficiency

Substance 3D Designer
Substance 3D Designer
Redshift
Redshift
Houdini
Houdini
Python
Python
Substance 3D Painter
Substance 3D Painter
Unreal Engine
Unreal Engine
ZBrush
ZBrush
V-Ray
V-Ray
Arnold
Arnold
RenderMan
RenderMan
Katana
Katana
Xgen
Xgen
Mari
Mari
Maya
Maya
Photoshop
Photoshop

Reel

Experience

  • Senior 1 Surfacing Artist Contract at Blizzard Entertainment
    Irvine, US
    May 2025 - Present

  • Senior Texture Artist at Laika
    May 2024 - May 2025

    ● Senior Texture Artist on latest project, “Wildwood”.

    ● In charge of developing a node-based workflow within Mari for character costume work.

    ● Responsible for look development and textures for many of the set location’s character costumes.

    ● Presented and trained fellow artists on the new workflows I created for costume work.

  • Senior 1 Surfacing Artist at Blizzard Entertainment
    Irvine
    April 2021 - January 2024

    ● Played a key role in the development of a node-based workflow within Mari.

    ● Created custom tools using python scripting which helped in efficiency of the surfacing pipeline.

    ● Responsible for creating both stylized and photorealistic textures for characters, environments, and props which were used in the following noteworthy cinematics: "The War Within Announce Cinematic | World of Warcraft" [3.8M views on youtube],

    "DIABLO 4 Inarius Army Vs Army Of Lilith Battle Scene Cinematic" [ 8.7M views on youtube], "LE SSERAFIM 'Perfect Night' with OVERWATCH 2" [28M views on youtube],

    “Kiriko” Overwatch 2 cinematic [10M views on youtube].

  • Look Development Artist at Fuse FX
    Sherman Oaks
    January 2021 - April 2021

    ● Responsible for environment look development on VFX assets featured in 'The Orville' on Fox and 'The Morning Show' on AppleTV. These assets were surfaced to look photo real so that they blended seamlessly with the live action footage.

  • Senior Surfacing Artist Contract at Blizzard Entertainment
    Irvine
    May 2019 - December 2020

    ● Stepped in during a critical point to ensure timely completion of high-end assets for cinematics showcased at BlizzCon 2019.

    ● Contributed to surfacing assets for Overwatch 2 "Zero Hour” [21M views on youtube],

    Diablo 4 “By Three They Come” [8.2M views on youtube].

  • Lead Surfacing Artist at DreamWorks TV
    Glendale
    February 2015 - May 2019

    ● Responsible for leading both the in house surfacing team and partner studios team.

    ● Worked with the art director to keep assets within budget.

    ● Co-led the surfacing team for "Fast and Furious Spy Racers" TV series on Netflix [6 seasons].

    ● Other notable shows which ran on Netflix and Amazon were: “The Adventure of Puss in Boots” [6 seasons], “Kung Fu Panda: The Dragon Knight” [3 seasons], “Spirit Riding Free”[8 seasons], and “Dinotrux” [5 seasons].

  • Surfacing Artist at Reel FX
    Dallas
    August 2012 - January 2015

    ● Demonstrated proficiency in UV mapping, texturing, and look development for environments,

    characters, and props

    ● Projects included "Book of Life", "Free Birds", "Rock Dog", “Ice Age: A Mammoth Christmas”